Aftermath! Character - Character Analysis

Character Name: Student Example

Notes: None
Character Creator Version : 4.0
Character Type: 0-day Apocalype Aftermath

Attribute and Talents

Attribute Value AST CST
WT 18 9 6
WL 8 4 3
STR 15 7 5
DFT 15 7 5
SPD 14 7 5
HLH 20 10 7

Attribute Analysis

DFT Group 3 - If this character had a DFT of 20, they would have a GRP 3 when encumbered (25% reduction in DFT for Partially Encumbered)! This is a huge advantage.
Increase DFT to 20

Talent Value
Charismatic 1
Combative 10
Communicative 1
Esthetic -1
Mechanical -1
Natural 0
Scientific 11

Talent Analysis

Scientific - Scientific is only used for doctor type skills. Mechanaical is a better choice, for every character except doctors. Decrease Scientific

Calculated Stats
Learning Rate: 3
Freely Improvable Skills: 26
STR Group: 3
Maximum Number of Actions [MNA]: 3
Base Action Phase [BAP]: 7
Phases Consumed in Action [PCA]: 2
Combat Dodge Ability [CDA]: 1
Off Hand Dexterity: 9
Healing Rate: 3
Shock Factor: 13
Damage Resistance Total [DRT]: 32
Encumbrance Capacity: 12
Personal Encumbrance: 4.4

Character Statistics Analysis

This will help you tweak your character to maximize your abilities.

Attribute Used in Skills

Attribute Value Times
Used
WT 18 14
WL 8 2
STR 15 4
DFT 15 11
SPD 14 0
HLH 20 2

Talent Use in Skills

Talent Value Times
Used
Charismatic 1 0
Combative 10 3
Communicative 1 2
Esthetic -1 1 No Learn by doing allowed.
-1 to learning rate for learning skills.
Mechanical -1 8 No Learn by doing allowed.
-1 to learning rate for learning skills.
Natural 0 5
Scientific 11 5

Talents less than 1 do not allow learning by doing increases. Talents with skills associated with them show the "No Learning by doing" indicator.

Skill Values and Calculations

Skills: 19 of 231 Total Skills

Skill Value BCS Calculation
Archery 438DFT + WT + Combative
Automobile Driving 6412DFT + WT + Mechanical [Double]
Bicycle Riding 295DFT + STR + Mechanical
Brawling 408STR + DFT + Combative
Climbing 306STR + DFT + Natural
Computer Science 285WT + Scientific + Mechanical
Culture, Pre-Ruin 367WT + Communicative + Esthetic [Double]
First Aid 448DFT + WT + Scientific
Handicraft 336DFT + WT + Natural
High Technology Use 326DFT + WT + Mechanical
Lab Technique 326DFT + WT + Mechanical
Literacy, English 5410WT + WL + Communicative [Double]
Mathematics 5611WT + Scientific + Mechanical [Double]
Nutritionist 295WT + Scientific + Natural
Physics 285WT + Mechanical + Scientific
Survival, Rural 285HLH + WL + Natural
Swimming 357HLH + STR + Natural
Technology Use 326DFT + WT + Mechanical
Throwing 438DFT + WT + Combative

Skills Review

No HTH Combat Skills in expert range! Beyond role-playing considerations or very limited characters, your character needs to be an expert at at least one HTH combat skill. Double at least one HTH combat skill and modify so you get a BCS of at least 15..

Archery Suggestion This character has Archery but lacks Bowyer to make addtional arrows. Consider adding this skill now or learning it quickly when play begins.

Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.

Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.


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