Skill Values and Calculations
Skills: 11 of 231 Total Skills
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Skill |
Value |
BCS |
Calculation |
Archery |
35 | 7 | DFT + WT + Combative |
Autoweapon |
35 | 7 | DFT + WT + Combative |
Brawling |
35 | 7 | STR + DFT + Combative |
Culture, Pre-Ruin |
23 | 4 | WT + Communicative + Esthetic |
First Aid |
32 | 6 | DFT + WT + Scientific |
Literacy, English |
28 | 5 | WT + WL + Communicative |
Pistol, Modern |
70 | 14 | DFT + WT + Combative [Double] |
Rifle, Modern |
70 | 14 | DFT + WT + Combative [Double] |
Single Weapon |
70 | 14 | STR + DFT + Combative [Double] |
Technology Use |
33 | 6 | DFT + WT + Mechanical |
Throwing |
35 | 7 | DFT + WT + Combative |
Skills Review
Archery Suggestion This character has Archery but lacks Bowyer to make addtional arrows. Consider adding this skill now or learning it quickly when play begins.
Literacy: Literacy is important because it allows characters to learn from books when teachers are unavailable. Consider doubling Literacy to minimize problems learning from books. This is extreemly important when books are available.
No Survival Skills! This character has no Survival skills. Beyond role-playing considerations, Survival is the single most important skill for an Aftermath! character. It allows a character to find food, water and shelter. Consider taking Survival, Urban or Survival, Rural
Total number of skills is 11. The number of skills you have is limited by your age. If age is not a role-playing consideration you should consider rerolling with a higher age group to get a more skilled character.
Bold skills are combat skills and are Format 3. Reviewing your skill selection allows you to adjust your attributes and talents to maximize your skill scores.
Skill and attribute suggestions are outside of role-playing considerations and campaign limitations. Your roleplaying desire or campaign restrictions might overrule suggestions here, so they are just that, suggestions and these suggestions work best for a standard 20 year after game. Follow suggestions with care for less traditional campaigns or when creating NPCs.